Sunday 14 March 2010

Why Final Fantasy X SUCKS! My point of view!

I have to agree with the great and wise Spoony One that Final Fantasy X is god awful Final fantasy X PT1

After hearing how great seven and eight were I was always a little bitter that my friends never got them so I could experience the games first hand. I'm not a gamer, in fact these days I hardly ever pick up a game controller. I'm either reading, watching or listening to something else. I simply don't have time to play.

Take right now for instance; while I'm writing this I'm also watching classic episodes Star Trek Next Generation. In a while I might switch to the original series and try to finish a chapter of Fan Fiction, or load up BBC's iPlayer and watch whatever episode of Doctor Who has been repeated recently. I'm multi tasking, using my mind not to it's fullest potential but using it.

Paying computer games you're forced to spend all your time focussed on this one thing that is all too soon dull boring and pointless. You're just going over the same old routine, select and apply an action. It costs hundreds of pounds for a console these days, between £30 and £40 for the game, which denies you the plot unless you jump through certain hoops. There is none of the convenience of a book, which you can read any where without worrying that the batteries are running out. Games that force feed me my imagination always handcuff me from options.

There are all sorts of names for developments in games; "None linear game play", "AI scripting", "alternate endings" are all ideas that try to pretend their giving you an option. The fact is you don't. There are no options, decisions, goals or objectives that you can achieve that haven't been programmed. You have no choice but to jump the hoops offered.

Fiction is much more honest about it, knowing that the inter action isn't pushing buttons but conveying ideas. More importantly an episode of Star Trek doesn't force you to spend hours doing exactly the same thing over and over again until you hope for death. If even to change the monotony. This is just the start of my problems with Final Fantasy X.

If I wanted a story I'd read a book. If I wanted a story as predictably mindless as this one, with acting that could peel paint at fifty paces and cause sever internal haemorrhaging, I'd watch an Enterprise marathon. The story is rubbish, the plot twists predictable and the only character you could possibly like is hideously underused. Tidus is a whiny pathetic moron who's feminine Tokyo-pop features belong on the bottom of someone's shoe rather than anything else. I want to root for the hero, not jump into the screen and beat them half to death with a clue stick!

Playing the game is worse than annoying. You spend all your time "level grinding", fighting the same monsters over and over again to gain experience. After about four hours of grinding you can finally play the damn game, defeating the super powerful bosses and progressively harder monsters. Twenty minutes of game play layer the bosses are too powerful and monsters almost as strong. You're stuck, dying every time you turn around. The solution? Another four hours of grinding against another level of monsters. I'm not kidding, the only thing that makes it seem longer is the cut scenes.

The badly rendered, pointless, droning cut scenes that make you want to take a knife to your own wrists. Yes the cities and landscapes look good, but I don't care, we have holidays and paintings for that. I want to PLAY THE FUCKING GAME! Not watch someone with the brains of a common garden slug fart around trying to attract a witless fluttering and suicidal fool.

Yep, not only do I loath Tidus but Yuna has all the intelligence and personality of a maniacally depressive lemming. Her great quest across the world is to defeat the monster from Cloverfield by holding a seance. I wish, I truly wish that was a joke. It's not. for more than a thousand years this magically powered future have thought the only weapon was prayer. Just don't get me started on the rest of the mess with the characters. I'll leave that to grand master Spoony.

What I won't leave to him, even though he's hit upon it already, is Blitzball. You see for this game you have to, in order to get money and points, play in Blitzball tournaments. A made up game that is sort of like water polo, lacrosse, football and the bastardisation of reality. The game is played in a giant ball of water where, without breathing apparatus, you swim around for fifteen minuets at a time. Trying to score a goal in a net half an inch bigger than the ball. First, as pointed out, you cannot throw, kick, punch in water. Physics won't allow it, it's a simple act of compression. Second, WHO IN THE NAME OF THE GOOD FUCKING LORD WANTS TO PLAY SPORTS WHEN THEY PLUG IN A FANTASY GAME. Seriously, why the hell would you want to play sports, let alone the worst badly managed mangled excuse for a sport you have here? Why is it mangled? Because of point three of course. A sport that is a hideous mishmash of Football and Lacrosse should not, under any circumstances, be turn based! We should play it as a managerial game, where the player picks tactics before the match starts and watch the play through. Instead it is turn based, where whoever has the ball has a turn and what your players do depends on the settings you pick mid match! You have to pick, because the default settings are useless.

It's been years since I've played this game and I'm raging just remembering it. The real problem is just how much an impact the Final Fantasy series has had on gaming. Maybe it's wrong to lay the blame at it's feet, Zelda and several other game series are to blame too but in the end this is the game that sealed this opinion for me. A game is a game, a story is a story. Pong, for instance, is a game. It's a challenge between two players, the console is only the medium. Like a deck of cards or cricket stumps. The outcome is down to you and who you're playing against. Games like Space Invaders are played against yourself, your own highscore a target to beat. That's game play, that's entertaining, best of all you can kill the sound and play music over it. You don't need to arse around with save points or struggle for hours skilling up just to die on your way back home.

Final Fantasy X was a massive disappointment to me and it coloured my view on RPGs and modern consoles forever. I gave XII a chance and while the burns weren't as deep they still hurt. I'm not even going to entertain the idea of playing the new XIII. Even though Blitzball is gone and the characters are getting a little better the core problem I have outlined here has not changed and no matter what I keep coming back to this point

These games aren't games. They are sub-par, cliché riddled, poor stories masquerading as interactive cartoons that actively prevent you from enjoying the plot by forcing you complete pointless and suffocating tasks in a vain excuse to make the exorbitant fee required feel justified.

To those of you that like and enjoy Final Fantasy go an buy a book, I don't care if it's an I-can-read book with a few big words and a lot of pictures. Spark your imagination, put those controllers down and revel in what inspires you. Love life, shove a play list on your iPod and go for a walk. Go to the pub and utterly fail to chat up a woman. Watch Star Trek. Do something other than waste hours, days even weeks of your life farting around this pointless series of games.

8 comments:

  1. Spot-on.

    Though I can't quite agree about separation of gameplay and story. Games can present stories without degrading into "Press X for the next cutscene". Older good RPGs like Might and Magic 6 brilliantly succeded at that. It's just Final Fantasy that's bad, not the whole idea of tying gameplay and a story together.

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  2. True, but it's when the story takes priority over the gameplay that I get angry. Especially when the story is crap

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  3. I feel like you're just copying Spoony's review... at least you gave him credit. Nice bitch out.

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  4. Final Fantasy's 2-d linear gameplay (II, III) supercedes the heavily story oriented X. Though I'm still loyal to VII, Chrono Trigger, Secret of Mana, Paper Mario, and Golden Sun reign supreme.

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  5. Wow seriously? you had to grind that much? FFX is one of the easiest in the series, just fight every battle and you'll be dealing 9999 damage by the end of the game. If the grinding in X was too much for you than you would have HATED VII and especially VIII.

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  6. Games do not exist to present a story. Games are (at least SUPPOSED to be) things that people can PLAY.

    Not BORING, POINTLESS STORIES that the "player" can (or has to) WATCH.

    I mean, how can you call it a game, when at least 60% of the time is spent helplessly watching something some corporate arsehole wants to infect your brains with? That's not a game, that's just trash.

    The only way a game should ever have a story, is to let the player CREATE his own story BY PLAYING THE GAME, not by watching pre-rendered cutscenes!

    What I mean is that the story is the player playing the game, not something that is told TO the player BY the game.

    An old C64 game "Maniac Mansion" does this perfectly. It does have a few cutscenes (might be the first game that actually had them), but they are interesting, done well, and only add to the atmosphere, by giving you information that you actually want to know. The cutscenes do not 'advance' your story though, you have to do that by yourself.

    Having said that, I can tolerate the "game that wants to also be a story/movie" (I don't know WHY so many gamemakers seem to want this - I guess 'movie' is the ultimate GOD of this era, so everything must become a movie, if possible, even if it suffers because of this), if it is done well, if most of the game is spent PLAYING THE GAME, and not reading/watching a cutscene/listening to some idiot voice actor who doesn't even know what role he's/she's supposed to play.

    A good example is Chrono Trigger.

    That game does do the silly 'storyline' stuff, but it lets you choose the forks of the story pretty efficiently, it offers you a huge world to play in and where you can wander around in, back and forth, wherever you want to go, and so on. And once you complete 'quests' (a sort of grinding, but in the case of CT, it's fun), you open up the world, find portals that take you to other worlds and timelines, and so on. It's fascinating, the way it's done in Chrono Trigger!

    Besides, the graphics and the musics, and even the sound effects are EXCITING in Chrono Trigger - real, classic material! Something that one would hum even decades later, because it's just so good. Even the eerie 'future' music is memorable.

    And the gameplay, the battles - nothing pumps up the adrenaline as much as trying to beat a monster you have never seen before, with uncertainity about whether your characters are yet strong enough to fight something like that! Especially with the save point far away..

    In Final Fantasy X, when you walk in a village (or pretty much anywhere), you can see how much the fixed 3D-viewpoint hinders things. You can't see where you are going! If you are walking towards the 'camera', you only see like 0,5 meters in front of you - how are you supposed to choose where to go? Oh, memorization of course, and the mini-map. Great.

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  7. In Chrono Trigger, you can see A LOT of the land at any one time, it's perfectly clear at all times where you are, and where you can go, and so on. Want to visit a certain village member or go to the castle? Well, you can see the pathways there, and the Castle is right there, in plain view - just walking there is easy.

    Not so with the modern games - they suddenly suck you into other places, without explaining anything - first you are fighting some generic, winged, badly modelled weirdos on asphalt roads, then you are suddenly fighting weird fish underwater (groan), then you are trying to get a fire going (how boring!), and all of the sudden you are in the sea, fighting octopuses underwater (whose idea was all this underwater business anyway?), and then you are in some boring village, where you can only see the tiniest portion the village at any given time, roaming around and trying to figure out how to 'trigger' the next 'plot point', so the monotonous and ridiculous, fema-fascist plot can drone on and on.

    How can ANYONE call this a GAME? Seriously, is this what people nowadays think, when they think of a game?

    Back in the 80s and early 90s, games were still games, and when there was forced storylines, there at least wasn't that much voice acting and other unskippable crap like that. The main point about games was PLAYING, not watching! Sure, there was an intro, an ending, and some plot development crap things in the middle (depending on the game though), but most of the game was actually the player PLAYING A GAME, not a 'slave to the storyteller, trying to find a way for the storytelling machine to continue working'!

    SHAME on anyone who thinks FFX is good, and anyone who thinks things like FFX are actually GAMES.

    They are more like boring, interactive, attitude propaganda machines for suckers who think they are going to get something 'fantastic', just because there is the word 'fantasy' in the title. The emperor couldn't be more naked.

    By the way, well said, that "These games aren't games"-thing ,I agree completely, but I think you mean "cliché-ridden", and not "cliché-riddled", and I am not sure whether your "forcing you complete" is even english.

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  8. FFXIII is way worse.

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