Monday 19 July 2010

Special Effects Vs Plot

A long time ago, in a galaxy not that far away... Alright this one... A creative medium was devised. They called it writing. With it creators were able to translate their imaginations on to pages of paper. After years, dacades and even centuries the writers polished their craft. They began to write rules of storytelling, using them as crative ways to tell stories that taught valuable lessons. Morality tales reminding us how to act, giving us heroes to idolise and ideals to live up to.

After that things changed, we had comics, actors, radio and then moving image. All of them diluting the purity of imagination. Up until that point that was all we had, our own imaginations. Everything else is someone else's impressions of what is happening. This, by the way, is one of the problems with films adapted from books, but we're not here to rant about that.

Up until now those developments (radio, stage ect) had a valid goal. It brought the creative vision closer to what was intended. What it took from us with one hand it gave us with the other. This is where the arument about novel adapations gets interesting and I dodge that paticular bullet.

That's because the one I've got in my teeth at the moment is pointless effects. I'm talking explosions, flashing lights, useless 3D work and basicaly everything that happened to the Star Wars Special Editions. A good story doesn't need these, in fact all a good story needs is; well realised characters, a thought out plot and some thinking. Dreaming up an idea with a check list isn't creative, its a task.

Often whole senarios exist simply for the trailer, witty one liners and grandios vistas written for no reason other than trick bums on seats. The story is hurt by this.

Worst of all is the 3D effects. Its pointless, never worked right and as Avatar showed is often used as an excuse for lack of story

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