Friday, 21 August 2009

Revolution of the Mask, Issues One and Two

Don't worry if you haven't heard of this comic. It's produced by a small independent company called Brainscan studios (www.brainscanstudios.com) in the US and only available over here online. I came across it because the writer is also a comic book reviewer on ThatGuyWithTheGlasses.com, a fantastically funny site that is also the reason I've not been updating my fan fiction as much as I would like.
The writer, Lewis Lovhaug, is a fantastic reviewer and you can pretty much guarantee he knows more about comics than you do. He's an expert on them, simple as that, and this isn't his first excursion into the world of writing. So, as you may guess, I was looking forward to reading the first two issues.

Well now that I've read both and I can sum them up in two words:- Decidedly average. Not bad, not brilliant. Just average.

I don't know what I was expecting, as much I wanted to be amazed at how awesome it could have been I was always a little uneasy with the preview pages. They were all bland and minimalist, in both art and scripting but I acknowledged that with each issue being 23 pages long some corners would have to be cut. Otherwise that sort of length is just too much work.

The first thing I'm going to do is point out the art. When your going for a minimalist look you need a clean style that makes an impact and this has one.
Personally I'd like a little more to the backgrounds, there is a bit in there already but it's so little you can't help but reckon it's trying to make a point. Drawing attention to itself more than subtle statement background art really should.
I would also like something a bit more abstract or artistic. There's not quite enough to make it feel real. So make a statement with the art instead , making it leap out of the pile. There are more than a few hints that the artist knows what he's doing with shading and light, if they would just use it a bit more.
Both of these are personal points and aren't necessary important to the enjoyment of the comics, but I'd still like a little more substance behind the pencil work.

The difficulty, I'm sorry to say, is the writing. Well first the story is obviously inspired by both V for Vendetta and The Dark Knight Strikes Again. There are other examples. but those two should give you the right impression. If you're not familiar with them think Orwell's Nineteen Eighty-Four meets comic book characters. We've seen it all before, right down to the average man on the street joining up with the heroes and learning all about them.
Now an exceptional writer can take this sort of fairly bland premise and make it interesting. In all fairness there is quite bit left to the story so there is more than enough time to that. My problem here is in that 23 pages per issue I mentioned earlier.
That means we're 46 pages in and there is nothing I couldn't figure out or deduce from the 8 preview pages. Yes the characters are a little more than the usual two dimensional fare and little bits 'n' pieces have the taint of interesting ideas, but nothing grabs you like it should. A few nice moments come from a handful of in jokes and references scattered across the work, but they are few and far between and are almost there in spite of the story.

The biggest problem though comes in the second issue and it is one I've come across in my own work. Size of cast. A small, tightly knit, cast of characters gives you more time to explore and flesh each one of them out. That means more empathy from the reader. Here we have a massive cast that just appears out of nowhere. Each one's look inspired by other, main stream, heroes. Where did they come from? Who are they? Do any of them have special powers? These are questions that are just going to get in the way of developing the people we should care about. In a self contained story the less characters the better. Supporting roles follow the same rule, less is often more.
Another thing is it's a little too preachy. A good story needs a moral, a lesson to teach. It gives the story direction, a heart and can hold it all together, but that's not what a story's all about. It's also about people. People we care about, people we are made to care about. Here we have a message, but we're sort of missing the caring about people side of things.

So, the first two issues don't live up to their potential. With luck, and my faith in the writer, it may pick up and there are hints of something bigger on the horizon, but for now leave it be. Don't get me wrong it's not bad, I don't regret buying it... I would just like to enjoy it a little more. Maybe that will come in future issues and I'll be getting them as well, mostly to support the writer and independent comics in general.

If you want to support the writer and his work, have a look at his blog:- http://atopfourthwall.blogspot.com/

PS His Web-Comic, Lightbringer, is however much better. Give it a read

Tuesday, 18 August 2009

Pals animated maps


Here are some short animated maps I produced from scratch for an un-broadcast documentary I was involved in. As well as providing the graphics I was the lead editor

Watchmen part two. The ending.

Alright. My problems with the ending of the Watchmen film.
Okay first factual problem, it wouldn't work. With the world on the very edge of nuclear war several cities exploding in mushroom clouds will not stop the war. It would in fact kick start it, at least one knee jerk reaction from an idiot would be to press the button. Bye bye world, see you glow in the dark from several light years away. If, you know, I didn't live on the irradiated lump of rock in question.
The reasoning behind Adrian's plan is severely flawed, let alone the results. With Dr Manhattan around there is no cold war. He could turn Russia's nuclear ordinance into sugar. Or custard. Even spinach for crying out loud, there is no threat here. The story is pointless.
The same faults are in the comic but can be ignored easily due to the skill of the writing. It's that skill that's lost here.

Right now on to my number one problem with the ending and take a deep breath and try to follow me here.
I mentioned in my first half that Hollis Mason was dropped from the film after one scene. I also mentioned reflections, how something in one part shed light on to something later. Both visually and literally. This is where Mason's plot comes in and is needed. In the beginning of the Watchmen comic we got chapters of his book, written after his retirement from costumed crime fighting. It's easy to ignore that to save time, there is even a whole Chapter in Watchmen devoted to these memoirs. The Director exorcised all that to save time, unfortunately this all reflects on the ending.
More specifically Rorschach's journal. We have to ask what would happen if people did read it and did believe it. With Mason's book the result was everyone knew he was the first Night Owl. This is directly responsible for his death at the hands of uninformed hooligans, who think he's the same one that has freed Rorschach.
The message is that if the book is published the uninformed and ignorant would attack. Undoing all the hard work of Adrian's masterplan. Rorschach wins, at what cost? well its steep is the only answer.

Have we won or lost by sacrificing our morals? That is the key question and it's your opinion, there is no right or wrong answer to that. Instead, with the film, we get Night Owl shouting how wrong it is to deceive humanity to save it. Saying it's a debasement. What is the point of having an ambiguous ending when you try to shoehorn a moral into the thing with a crowbar and a sledgehammer? This is the third problem. If you're just going to slavishly follow the comic with blind obedience you don't just make a left turn when the book takes a right. It's jarring, pointless and misses the point.

I know I'm sounding like a fan-boy of the comic and I am but I can't separate the two. With V for Vendetta I can accept it as a different point of view from the book. A such it becomes a different story and both can be enjoyed. You can say that the book inspired the film rather than a straight lift. The same with I Robot. It's not Asimov's work but is inspired by it. While both films weren't good as the source material they were better than you thought of them as different thing.

Not every film version of a popular book can be Lord of the Rings. If you can't follow the original with a religious fury, be it length, convoluted plot or in the case of Watchmen just being plain unfilmable put in one sentence at the beginning. "Inspired by... "
Fanboys would find the smallest problem and rant about it for days on end (as seen here) Add "inspired by " and you solve everything. You'll still get the fans but you can always smile at their rants and say the original is brilliant we want people to read it, just look at ours as well.

This is the biggest problem with converting one art form into another. You are going to change things so accept that. Don't just follow that thing like a slave and wonder why you don't do well in the box office when the only people watching know the books backward and secretly wanted something new

Monday, 10 August 2009

Sketches Part two



These are two more sketches. These done from photo referances from two of my freinds

The first is of Claire Watts


and the second is Stuart Parry

Lions Title Animations

Pull


And Jump



Two short little animations for the lions website, both done exclusively in Motion, before I got my own dedicated graphics software

Dragon Hat Animation


Knowing I was going to do more animations in the future I decided to build a sort of title card. I called it Dragon Hat because I like Dragon's and hats... Nothing of a surprise there

Magica


Here's something I did several years ago for collage.

I'm currently in the process of up dating and re loading this as a wide screen and in higher quality so keep your eyes peeled